Trench Club
Trench Club
Trench Club

During the First World War, France and Britain wrestle with Germany and Austria-Hungary for the dominance of a decisive front section. Take on the role of a general and send your troops into battle. Barrage enemy units with artillery fire and attack them with your tanks and infantry or surround and annihilate them.

Trench Club is a complex strategy game in which, in addition to attack strength and WPC of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents.

Key Features:
Exciting strategy game set in World War I
Complex combat system
Nevertheless easy to learn rules
Detailed miniatures
For 1-4 players (age 14+)
2-4h duration (~1h per player)
—description from the designer

Trench Club Game Info
Designer: Philipp K. Berger
Artists: Philipp K. Berger
Publishers: PKB Games
Players: 1 – 4
Ages: 14+
Time: 120-240 minutes

Contents

  1. 1x Game Box
  2. 1x Plastic insert
  3. 1x Game Board (~80x60cm/ 31×24″), double-sided with 2 different maps
  4. 2x Rule Books (English and German)
  5. ~300x Markers for damage and experience (grey, white, yellow, red)
  6. ~50x Money bills (values: ten, five and one)
  7. 4x Faction mats (~30x20cm/ 12×8″ ; France, Great Britain, Germany, Austria/Hungary)
  8. 1x Damage/experience mat (~10x20cm/ 4×8″)
  9. 27x 12-sided dice (12x grey, 12x green, 3x red)
  10. 48x Unit miniatures (12 each for France, Great Britain, Germany, Austria-Hungary)
  11. 20x Double-sided cardboard chips with flags
  12. 12x Cardboard tokens for start positions
  13. 44x Double-sided cardboard tokens as proxies for extra units (if you run out of miniatures)
  14. 8x Token attachments as carriers for damage/experience markers
  15. Some Plastic bags
Shanghai Tianyu (SKY GAME)

Shanghai Tianyu (SKY GAME), Author

As the manufacturer of board game, SKY Game Ltd looks forward to being loved and recognized by more people. We hope to collaborate with more excellent board game designers in the future.

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